Insert the below into the
section of your page:
<style type="text/css">
BODY {overflow-x: hidden;}
</style>
Insert the below into the
section of your page:
<script language="JavaScript1.2">
<!--
/*
Submitted by Marcin Wojtowicz [one_spook@hotmail.com]
Featured on JavaScript Kit (http://javascriptkit.com)
Modified by JK to be IE7+/ Firefox compatible
For this and over 400+ free scripts, visit http://javascriptkit.com
*/
var trailLength = 8 // The length of trail (8 by default; put more for longer "tail")
var path = "cursor.gif" // URL of your image
var standardbody=(document.compatMode=="CSS1Compat")? document.documentElement : document.body //create reference to common "body" across doctypes
var i,d = 0
function initTrail() { // prepares the script
images = new Array() // prepare the image array
for (i = 0; i < parseInt(trailLength); i++) {
images[i] = new Image()
images[i].src = path
}
storage = new Array() // prepare the storage for the coordinates
for (i = 0; i < images.length*3; i++) {
storage[i] = 0
}
for (i = 0; i < images.length; i++) { // make divs for IE and layers for Navigator
document.write('<div id="obj' + i + '" style="position: absolute; z-Index: 100; height: 0; width: 0"><img src="' + images[i].src + '"></div>')
}
trail()
}
function trail() { // trailing function
for (i = 0; i < images.length; i++) { // for every div/layer
document.getElementById("obj" + i).style.top = storage[d]+'px' // the Y-coordinate
document.getElementById("obj" + i).style.left = + storage[d+1]+'px' // the X-coordinate
d = d+2
}
for (i = storage.length; i >= 2; i--) { // save the coordinate for the div/layer that's behind
storage[i] = storage[i-2]
}
d = 0 // reset for future use
var timer = setTimeout("trail()",10) // call recursively
}
function processEvent(e) { // catches and processes the mousemove event
if (window.event) { // for IE
storage[0] = window.event.y+standardbody.scrollTop+10
storage[1] = window.event.x+standardbody.scrollLeft+10
} else {
storage[0] = e.pageY+12
storage[1] = e.pageX+12
}
}
initTrail()
document.onmousemove = processEvent // start capturing
//-->
</script>
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